The Frozen Swords Madly Dance in the Snow Seraph Interior (Gunvolt's opening stage) The sound team (III) is credited as the arranger for all non-vocal tracks. Enjoy this album with a lot of dedication put into it. As well as a secret track to avoid doing the same rhythm as in the previous album. We have no chance to record them soon so I’m adding the Striker Pack’s “Parallel Worlds” and the Shovel Knight battle track as bonus tracks. Also, regarding the (vocal songs) album(s) for “Gunvolt 2”.
Adept dark clouds lyrics trial#
But we had no definitive goal in mind and we had to make along the way as trial and error so at first we looked for a young arrangement handler but ultimately we asked Keishi Yonao whom we’d worked with the past and we trusted a lot.Īs for this soundtrack, there’s possibly people who haven’t played the previous game but bought it nevertheless so I wish for them to listen to it while you’re at it, hence why I put some previous game tracks on it too. In terms of settings, Lola isn’t actually a “songstress” per se so we covered Lumen’s tracks, since she is the “songstress” of the world of “Gunvolt” but if Lola turns out to be an actual “songstress”.įor the vocal tracks, apart from us Inti Sound Team, we had Hakofactory make the song lyrics, and Yamajet helped with the Lumen songs arrangements as for the live concerts, we had Masahiro Aoki from “GodSpeed” help with the duet arrangement.Īs for Lola, we had decided that we would need to make a different axis, something attractive for her music, so that it wasn’t the same as Lumen’s. While the volume of tracks has become almost the double (compared to the previous game), there were several scheduled tracks to be made which we were unable to make in the end… In terms of vocal tracks, counting both the Striker Pack (exclusive) and Lumen and Lola, there’s a total of 14 songs, more than the 1st game. But we didn’t have the time to make them totally different so but by making the Eden tracks into a 3rd axis, we were able to make both protagonists musical themes coexist. The GV part took the previous game into account, and the Copen part had more solid and digital sounds to it. And then Tsuda’s order was to make two different themes (in the music). Since it’s got different gameplay, scenario, enemies, stages it’s like you combined two games into a single one. This game’s making was barely finished in time, it was harder than the 1st one.