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In this example, we try to recognizing both InkAnalyzer.AddDataForStrokes(inkStrokes) Private async void RecognizeStrokes_Click(object sender, RoutedEventArgs e) / Event args for the button click routed event
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We then specify our global variables: InkAnalyzer inkAnalyzer = new InkAnalyzer() In the UI code-behind file (), add the namespace type references required for our ink and ink analysis functionality: The original ink strokes are then deleted from the ink canvas. When the "Recognize" button is pressed, all ink strokes on the ink canvas are analyzed and (if recognized) corresponding shapes and text are drawn on the standard canvas. The UI includes a "Recognize" button, an InkCanvas, and a standard Canvas. In this example, recognition is initiated when the user clicks a button to indicate they are finished drawing.ĭownload this sample from Ink analysis sample (basic) For basic, single-line, plain text scenarios such as form input, see Constrained handwriting recognition later in this topic.